 What's new in AAY64?
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Version 0.62:  - complete KERNAL cross-reference!
               - updated Exomizer- and pucrunch-infos
                 (Thanx to Magnus Lind for clarifying the specs, note that
                  V1.1.2 is not even out at this moment ;))
               - even more bugfixes

Version 0.61:  - Seperated from AAY1541 and AAY1581
               - added RamLink, RetroReplay and SilverSurfer specs
                 (Thanx to T.Baade, CountZero, Groepaz, J.Schoenfeld)
               - added Exomizer memory map
               - explained details (e.g. AutoLoad with REU)
               - bugfixes

Version 0.60:  - Description of address-modes
               - Listing of CPU-bugs
               - Added more info about carts (e.g. Final Cartridge 3)
               - Lots of improvements in the Mnemonic-Section
                 (e.g. WDM, BRK, finally standardized order of flags etc)
               - introducing plain ASCII-version
               - other cosmetic changes which could be done with a few
                 lines of PERL :)
               - bugfixes

Version 0.59:  - Based on Frank Kontros' effort, AAY1541 has now a
                 *commented* ROM-Listing. Thanx a lot, dude!
               - AAY1541 now features Job Codes, Error Messages and a
                 much more detailed index-page
               - Illegal Opcodes in AAY64 have been worked out. Thanx to
                 Graham/Oxyron for additional infos
               - Added Action-Replay data
               - usual amount of cosmetic changes and bugfixes

Version 0.52:  - added table for CHR$/ASC-codes
               - added CBMSCII-charset in 8x8-blocks
               - some new GFX-formats
               - default values for VIC/CIA
               - added "VIC-Bit-Interpretation"-page
               - finally changed the Keyboard-matrix to the
                 correct order (Hi CountZero!)
               - tons of tiny, nasty but not unimportant things

               Big Thanx to Doc Bacardi for lots of good ideas. :)

Version 0.51:  - worked out the SID-section
               - added KERNAL-differences
               - added more GFX-formats
               - other little improvements (e.g. $90,$D27B,$DE01)
               - killed some typos ;)

Version 0.50:  - introducing the HTML-version
               - lots of small changes to get full 7-bit ASCII
               - updated documentation
               - new address (ninja@the-dreams.de)

Version 0.43:  - instruction charts for 6510 and 65816 opcodes
               - memory maps for pucrunch, ByteBoiler, Jiffy-DOS and
                 The Cruncher AB 2.0.
               - detailed info about sprite priority
               - fixed this and that

Version 0.42:  - added PAL timing schemes for VIC
               - updated SuperCPU with V2 and SuperRAM infos
               - bugfixes...

Version 0.41:  - added info about SuperCPU & Turbo232
               - fixed some bugs in "Zeropage", "Illegals" and "VIC"
               - cosmetic changes and other small things...

Version 0.40:  - initial release

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 What might be new in AAY64 somewhen?

  - commented ROM-Listing (anyone got a digital version?)
  - more GFX-Formats and Memory-Maps
  - Timing table for VIC-effects
  - your suggestions

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If you find a bug, have an idea how to improve AAY64 or simply want to
encourage me, please send a mail to:  ninja@the-dreams.de

